A loadout costs more than its primary weapon. Count armor, medical gear and transport in one budget.
A worked budget: how many kits can $10,000 buy?
Assume $10,000 cash, a $2,000 reserve and three identical purchases. The per-kit ceiling is ($10,000 − $2,000) ÷ 3 ≈ $2,667. Below, the recorded subtotal includes a weapon, light armor, light helmet and one bandage.
| Same-protection option | Base cost per kit | Purchases after reserve | Three kits + reserve |
|---|---|---|---|
| AK74 + light protection | $2,400 | 3 | $9,200 · Base-cost scenario covered |
| M4 + the same light protection | $3,600 | 2 | $12,800 · Above cash |
Price records were organized on 2026-09-24, not verified in the current shop. Ammo, attachments, unlocks and other costs use the same balance; passing the base-cost ceiling does not guarantee the final purchase fits.
- Add live-shop expenses before buying; if the kit exceeds the ceiling, remove spending unrelated to this task first.
- Recalculate as cash falls, or reduce the planned purchases; do not count unearned rewards as cash on hand.
01 Calculate the full kit
Set a loss limit, then add the weapon, armor, helmet, medical supplies and vehicle. This site's planner uses community price records; verify the current in-game shop before purchasing.
02 Buy for the role
Zone defense rewards staying power and supplies; recon needs range and ammunition; drivers need transport and repair reserves. The most expensive weapon is not always the best spend.
03 Keep an alternative
Keep a cheaper substitute for each kit. When a patch changes a price or your balance runs low, you can adapt without starting over.
Put it into practice
Check equipment in the database, then calculate the full kit in the planner. Revisit official announcements when the build changes.
Specific questions to solve
Sources and scope
Gameplay is grounded in the official Steam page; prices use public community records as leads. This is an independently written player guide, not an official manual.
Steam Official announcements