Game glossary
Short explanations of objective, economy and data terms with direct links to their use.
Reviewed 2026-09-24 · Independent player referenceControl Zone
A changing objective area contested during each match. Check its current position before planning a route or kit.
Hot Zone
A higher-value area mentioned in official gameplay information. Verify live rewards for the current build.
Deployment cost
Combined weapon, protection, medical and vehicle cost for one life; this site's estimate excludes unverified ammo and attachments.
Repeat deployments
Theoretical number of full kits affordable at a fixed cash balance and kit price; it is not a match outcome forecast.
TTK
Time to Kill. A useful comparison requires the same build, range, armor, hit location and ammunition; this site has no complete measured ranking.
Community price
A price lead from public player data, not an individually verified current-shop value.
Build context
The game build and verification date a claim applies to; recheck after patches.
Support role
A role centered on transport, medical care, supplies and team movement, whose value is not captured by kills alone.