Treat vehicle purchases as squad investments with a defined loss ceiling.
01 Check cash concentration
With $10,000 cash, a community-recorded $6,250 MH-6 uses 62.5% of it, before crew gear and supplies. If that concentration is too high, consider cheaper transport.
02 Define success before launch
Decide passengers, destination and whether to return before purchase. Do not judge a transport mission by personal kills alone.
03 Prepare a fallback
If the vehicle is lost, decide whether the next deployment uses infantry, a cheaper vehicle or teammate pickup. A fallback protects the squad budget.
04 Record net effects
Record passenger count, successful arrival, return, actual loss and objective progress to decide whether the purchase was worth repeating.
Put it into practice
Check equipment in the database, then calculate the full kit in the planner. Revisit official announcements when the build changes.
Sources and scope
Gameplay is grounded in the official Steam page; prices use public community records as leads. This is an independently written player guide, not an official manual.
Steam Official announcements